← Back to cases
ConceitoAR/VR2014

Industry 4.0 AR/VR

Design concept for Flex · Industrial AR/VR

In 2014, AR/VR was not a product category — it was a question. The brief from Flex was to explore how spatial interfaces could make manufacturing environments more legible: for remote monitoring, for showroom demonstrations, and for operators navigating the factory floor. The answer came in three distinct concepts, each addressing a different relationship between the user, the data, and the physical space.

RoleConcept design, interaction exploration, visual direction, and scenario framing.

Industry 4.0 AR/VR: Conceito, AR/VR
Business impact

Three distinct interaction concepts covering showroom, remote monitoring, and floor navigation.

Industry 4.0 AR/VR: Design concept for Flex · Industrial AR/VR

Concept 1 — Physical modules with AR tracking

The first concept was designed for showroom contexts. A set of large physical cubes, each representing a manufacturing phase — assembly, testing, packaging — could be physically rearranged by the user to configure a production line layout.

Once configured, a person wearing an AR headset would see the virtual version of that exact line come to life: machines animated, processes running, data overlaid on each station. A tabletop version scaled the interaction down for meeting-room demos, where smaller cubes on a table triggered the same AR visualization.

The interaction logic was deliberate: the physical act of arranging cubes made the configuration feel tangible and intuitive, while the AR layer made the consequence of each arrangement immediately visible.

Concept 1: person physically arranging large QR-coded cubes representing production phases, while another person with an AR headset sees the configured virtual production line. Bottom-left shows a tabletop version with smaller cubes on a desk.

Concept 2 — Virtual factory model in a VR room

The second concept shifted the relationship: instead of configuring a line, the user observes and controls an entire factory from above. Inside a virtual room, a holographic isometric model of the full production floor floats in space — animated, live, with alerts and data visible across different areas.

Navigation was gamepad-driven: the user could rotate the model, zoom into specific zones, and access pre-configured data panels for each section. The concept was designed for remote monitoring scenarios — a manager or engineer who needs to read the state of the factory without being physically present.

The bird's-eye perspective gave spatial context that flat dashboards cannot: you could see which part of the line was running, where an alert was firing, and how that related to the rest of the operation.

Concept 2: person wearing a VR headset and holding a gamepad, floating above a glowing holographic isometric model of a full factory production line with animated process flows and alert indicators.

Concept 3 — Immersive floor navigation in VR

The third concept placed the user inside the factory at real scale. In full VR immersion, the operator could stand next to machines, read live data overlaid on equipment, and move through the space as if physically present on the floor.

Navigation used an isometric 3D map of the plant with a positioning system — the user could see their location within the full layout and teleport to any area directly from the map. This solved one of the real challenges of large-scale VR: getting lost in a space too big to walk through.

The concept targeted training scenarios and remote inspection — cases where physical presence is either impractical or too costly, but spatial understanding of the environment is critical.

Concept 3: immersive VR view of a large industrial machine at real scale, with a glowing isometric 3D map of the full factory floor in the bottom-left corner showing a location pin and positioning system for navigation and teleportation.

Why this project still matters

These concepts were created in 2014 — before the Oculus Rift consumer release, before HoloLens existed, before "spatial computing" was a marketing term. They were not speculative fiction; they were interaction proposals grounded in specific user contexts and operational problems at Flex.

What the project demonstrates is not prescience about hardware — it is that the design questions were already the right ones: how do you make a factory legible from a distance? How do you let someone configure something physical and see the digital consequence immediately? How do you navigate a large industrial space without being there?

Those questions are still the ones driving spatial interface design in manufacturing today. The medium has caught up with the brief.

Start a conversation

Have a problem worth solving?

If this kind of work fits what you are building, let us talk it through.

Start a conversation
More work

Other contexts where the logic shifts, but the delivery stays concrete.

PNAAT Site: UI/UX Design
DesignFront-end

PNAAT Site

React + Tailwind

Site for a national tech residency program, built to present it with clarity and credibility.

View case
PNAAT Management: Technology residency program
ProdutoSistemas

PNAAT Management

15 regions · NPS 89

Management structure for a national tech residency, linking institutions, companies and regions across Brazil.

View case
Innovation Challenge: Open innovation · Industry & University
InovaçãoEcossistema

Innovation Challenge

7 editions · 500 projects · R$50k prize

Dual open innovation program connecting industry and universities, designed to find talent, solve real business problems, and build a lasting innovation culture.

View case
Industry 4.0 AR/VR · Case | Lucas Mattos